![]() I'm not aware of any rule for where the gradient should be, but "knowing exactly what was true and what wasn't" is quite clearly a complete success, that I'd only give on a 5+ roll. If you win the quick contest of detect lies by a small margin, most GMs won't tell you exactly what the lie is, just that you are pretty sure that the speaker was not being sincere. GURPS is a system where degrees of success matter. If your whole party has the skill and you all roll, then success is much more likely, but that's a different problem. Thus, you cannot use it to reliably catch good liars, and might fail even catching bad liars. ![]() And even if the speaker doesn't have the skill you still will fail your roll every now and then. There are a few reasons why it won't be as problematic as "Detect evil" could be in some DnD games.įirst, uses of detect lies are opposed by the acting skill of the speaker. I've gm'd a lot of GURPS 4e games, and played in quite a few, and detect lies tends to be one of those skills almost everyone gets. As all things in rpgs, communication is key.
0 Comments
Leave a Reply. |